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Technique guides are instruction books that contain hints or complete options to certain video games. Method guides are typically published in print, both in book form and also as short articles within video game magazines.

Technique guides marketed as "official" are composed by video game distributors themselves or licensed to a specialized publishing home; Prima Games (a department of Random Home) and Piggyback Interactive (a division of Simon & Schuster) specialise in writing main guides for different business. There are likewise a number of publishers who make unlicensed, "informal" strategy guides, and many of today's mainstream publishers began by making such guides.

In order to be released at the same time as the game, business method guides are often based on a pre-release version of the video game, instead of the last retail variation; BradyGames' guide for Grand Theft Automobile: San Andreas, for instance, consisted of some misplaced item places and a somewhat different map, which made some instructions difficult to follow. BradyGames corrects such mistakes by offering totally free errata pages for download from their website.

Strategy guides are sometimes released before the game itself is released. Because there is always the chance that a game will end up not being launched, this can be high-risk. In January 2001, Prima published a guide (ISBN 0-7615-3125-4) for the Dreamcast variation of Half-Life, which was canceled late in advancement when Sega terminated the console.

As an outcome, Square deserted the online technique guide concept and launched complete printed guides for future games. Games journalist and guide author Alan Emrich has seriously slammed recent strategy guides for: Including just facts which must have been in the game manual, e.g. about the user interface.
Strategy guides are direction books that consist of tips or complete options to specific video games. Method guides are frequently released in print, both in book kind and also as short articles within video game magazines. Some more recent websites enable method guides to be hosted in formats that enable videos and images, which further undercuts the benefits of print technique guides.
Games reporter and guide writer Alan Emrich has severely criticized recent strategy guides for: Including only facts which must have been in the game handbook, e.g. about the user interface. Being inaccurate, typically since the developers have actually modified the video game throughout the publication lead time. The Master of Orion main method guide that Tom Hughes and I wrote is just that kind of book.".
Some companies will, sometimes, make mistakes in the book about the video game itself, such as stating that "Character A" has a relationship with "Character B", regardless of there being no relationship. In a method guide for Diddy Kong Racing they referred to characters with terms such as "The Dinosaur" and "The Octopus" instead of their names.

One viewpoint says that walkthroughs are shared stories for players and video game fans. In creating walkthroughs, players actively produce indicating for the games.
The enhancing availability of complimentary online FAQs and walkthroughs has taken away some of the demand for commercial method guides, although there is still a big market for them. Print guides frequently include comprehensive picture-by-picture walkthroughs, maps, and video game art, none of which is possible in the plain-text works hosted by popular sites such as GameFAQs. Some more recent sites enable technique overviews of be hosted in formats that enable videos and images, which even more undercuts the benefits of print strategy guides.
Some publishers have tried combining their printed books with the Internet. In 2000, the Final Fantasy IX Official Technique Guide was released by BradyGames, but much of the information was contained on Square's PlayOnline site. This appeared like an excellent way to promote PlayOnline, while creating a guide that would have updatable material, but it was commonly panned. Gamers saw no requirement of buying a book if a significant part of the content was online; and there was no point paying for online content from one site, if it was offered for free on another site. As a result, Square deserted the online technique guide concept and launched total printed guides for future video games.
Online technique guides and Frequently asked questions are hosted at websites such as GameFAQs and IGN Frequently asked questions, however much of this content is user created and not released by the business, making accuracy and clarity issues. A number of other sites include method guides, and videos in a number of specific niche locations, such as Role Playing Games or First Individual Shooters. As example, you can find guide to get Seven Knights free rubies and topaz from
Video game wikis are utilized as both technique guides and paperwork. Wiki farms such as Wikia host a large number of informal video game wikis while wikis can be incorporated into the general website such as IGN Wikis. Information on the wiki is incorporated into the video game, allowing gamers to access information from in game.
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